﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace OpenST.Tiles
{   
    public class BlankTile : BaseTile
    {

        public BlankTile(ContentManager content) : base(content)
        {
            Sprite = content.Load<Texture2D>("Tiles/bgtile");
        }


        public override void OnCreate(int x, int y)
        {
            NoteNumber = 11;
            color = false;
        }
    }
}
